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In Mathematics / College | 2025-07-07

What are the $x$- and $y$-coordinates of point $P$ on the directed line segment from $A$ to $B$ such that $P$ is $\frac{1}{3}$ the length of the line segment from $A$ to $B$?

$x=\left(\frac{m}{m+n}\right)\left(x_2-x_1\right)+x_1 $
$y=\left(\frac{m}{m+n}\right)\left(y_2-y_1\right)+y_1$

(1,5)
(0,3)
(-4,-5)
(-5,-7)

Asked by joscelyn354

Answer (1)

Point P divides the directed line segment from A ( 0 , 3 ) to B ( − 5 , − 7 ) in the ratio 1 : 2 .
Apply the section formula: x = ( m + n m ​ ) ( x 2 ​ − x 1 ​ ) + x 1 ​ and y = ( m + n m ​ ) ( y 2 ​ − y 1 ​ ) + y 1 ​ .
Substitute the coordinates of A and B and the ratio m : n = 1 : 2 into the formula.
Calculate the coordinates of point P : ( − 3 5 ​ , − 3 1 ​ ) ​ .

Explanation

Problem Analysis We are given two points, A = ( 0 , 3 ) and B = ( − 5 , − 7 ) . We want to find the coordinates of point P on the directed line segment from A to B such that P is 3 1 ​ the length of the line segment from A to B . This means that P divides the segment A B in the ratio 1 : 2 . We can use the section formula to find the coordinates of P .

Section Formula The section formula is given by: x = ( m + n m ​ ) ( x 2 ​ − x 1 ​ ) + x 1 ​ y = ( m + n m ​ ) ( y 2 ​ − y 1 ​ ) + y 1 ​ where ( x 1 ​ , y 1 ​ ) and ( x 2 ​ , y 2 ​ ) are the coordinates of points A and B respectively, and m : n is the ratio in which P divides the segment A B . In our case, ( x 1 ​ , y 1 ​ ) = ( 0 , 3 ) , ( x 2 ​ , y 2 ​ ) = ( − 5 , − 7 ) , and m : n = 1 : 2 .

Calculations Substituting the given values into the section formula, we get: x = ( 1 + 2 1 ​ ) ( − 5 − 0 ) + 0 = ( 3 1 ​ ) ( − 5 ) = − 3 5 ​ y = ( 1 + 2 1 ​ ) ( − 7 − 3 ) + 3 = ( 3 1 ​ ) ( − 10 ) + 3 = − 3 10 ​ + 3 = − 3 10 ​ + 3 9 ​ = − 3 1 ​ So the coordinates of point P are ( − 3 5 ​ , − 3 1 ​ ) .

Final Answer Therefore, the x -coordinate of point P is − 3 5 ​ and the y -coordinate of point P is − 3 1 ​ .


Examples
Imagine you're designing a video game where a character needs to move from point A to point B, but only covers 1/3 of the distance in a single step. Using the section formula, you can calculate the exact coordinates where the character will land after that step. This ensures precise and predictable movement within the game environment.

Answered by GinnyAnswer | 2025-07-07